
Simulated games
Opinions
differ on the usefulness of simulated games. The
following statements provide an initial insight into the
discussion:
Concentration in computer games is not rational or
thoughtful. On the contrary, it's like a state of
intoxication (...). The real skill required here is the
ability to immerse yourself totally in the game in
question. Thinking about things takes too long and will
lead to "disaster".
(Bergmann)
A
playful approach is needed because each program demands
new skills and opens up new opportunities that first
have to be discovered. You play against the program. The
computer itself is probably less of a tool than a toy
(...). There is little difference between a text
program, a flight simulator or a program that is
specifically offered as computer-aided simulation. (Rötzer)
We
must learn to think in systems. (...) Where can we learn
this? Not in "real" life. Any errors we make become
apparent too late to help us reorganize our behavior. We
may never see the consequences of our actions in "real"
life. And in real life, time passes so slowly it makes
it difficult for us to comprehend the characteristics of
processes (...). That's why I advocate simulation games!
Time passes quickly in a computer-simulated system. A
computer-simulated system is a time-lapse system.
Confronting this type of time-lapse system makes trivial
errors made when dealing with systems visible. A
simulation system opens our eyes to the side effect and
long-term consequences of plans and decisions. This
increases our awareness in real life. (Dörner)
The
quotes show that the discussion on "simulated games" as
an intensive learning environment or fun play tool is
full of controversy and almost always produces a degree
of polarization. Naturally, we don't wish to continue
the discussions here, but our own experience has led us
to a Solomon conclusion. We believe it all depends on
the framework with which the simulated game units are
initially introduced and subsequently evaluated by
seminar leaders. This framework determines the extent to
which a simulated game is seen as a useful learning
environment that will remain implanted in the memory or
whether an employee simply recalls "It was fun" in his
appraisal of the experience.
We
therefore attach top priority to structuring the
framework for our simulated game units:
-
Before
starting each simulated game we attach great
importance to explaining to the group how the
simulated game will contribute to the seminar's
learning objectives. Participants are constantly
reminded of this where there are several simulated
game sequences.
-
We don't
overemphasize the task's attractiveness in terms of
content or the contribution made by the computer. We
see the PC as a useful support tool for certain
simulation processes but mainly focus on expounding
specific processes that often appear to have their
own momentum. We aim to make participants aware of
this in the analysis and highlight the deducing
points that are overlooked in the dynamics of the
game.
-
After
every simulated game unit we believe it is vital to
relate the experience to practice: What content
experienced in the game is known from practice, what
consequences can be drawn in terms of one's own
behavior and opinions?
Structured in this way, simulated games are a
fascinating learning tool that can leave a lasting
memory in the minds of participants because of the
intensity and depth of experience. When combined with a
professionally led analysis, this produces an intensive
learning experience for every participant of a simulated
game.
Why not
experience the adventurous learning environment of
simulated games with us?.
The
following pages provide information on three simulated
games that have been developed by us and successfully
used in practice.
Please
contact us if you would like to know more on this
subject.
|