
'Challenge' -
our dynamic leadership and motivation game
The special benefits of "Challenge"
-
Participants are always astonished at how amazingly
realistically this simulated leadership game
reflects the management and communications
structures in the client's company. Consequently,
"experiencing" Challenge itself and the video
document shown after the game produce a lasting
learning effect.
-
The
simulated game covers several management echelons
and portrays the consequences of leadership conduct
by managers in a very realistic way: As in real
life, the consequences of misguided top-down
communication or ambiguous agreements make
themselves known in Challenge and can be examined in
the evaluation phase with the help of the video
recordings.
-
Challenge has a high "lock-in effect": The challenge
of successfully completing the orders in the
business process means the participants become
engrossed in the underlying seminar topic, which can
be conveyed extremely intensively but almost
incidentally.

What happens with
"Challenge"?
The
starting point for Challenge is a business unit
organized into several hierarchical levels. The highest
management level is division management, followed by
department managers and group managers. The departments
and groups have numerous employees. The different
sections of the business unit are housed in various
premises on a decentralized basis. The departments and
groups must process numerous tasks and perform different
functions. With this background established, the company
receives a major new order from a key customer;
fulfilling this order requires a specific contribution
from all technical departments and groups.
Processing the various orders requires both
division-wide and also intra-departmental communication.
The intensity, quality and style of communication are
essentially determined by the managers, but also by the
employees, whose own conduct comes into play. Challenge
therefore spontaneously reflects the actual leadership
and communications structure experienced within the
company. The effects this leadership and communications
structure has on the motivation of all parties and on
the quality of the work produced is experienced in the
simulated game and is consciously highlighted during the
ensuing video analysis.
Areas of application
The
simulated game can be analyzed from various viewpoints:
-
How do
the leadership styles portrayed affect staff
motivation?
-
How does
the respective level of motivation impact on the
quality of products manufactured?
-
To what
extent does the leadership conduct portrayed
correspond to the stated leadership claim?
-
How do
the interdepartmental consultation and understanding
processed pan out?
-
How does
the position of employee, department manager or
division manager assumed in Challenge affect an
individual's perception process?
Based on
the above, the training objectives and subject focuses
can be formulated from the following viewpoints:
-
Leadership style and employee
motivation:
Training objectives focus on the leadership conduct
portrayed. Challenge makes it possible to track
particular leadership conduct affects employee
motivation and how this in turn affects the quality
of the products of their work.
-
Interdepartmental teamwork:
Similarly, the analysis can focus on
interdepartmental teamwork. Challenge vividly shows
how consultation processes pan out between
departments, what consequential errors inaccurate
agreements or a lack of agreements can produce and
how this can trigger a domino effect.
-
Information and Transparency:
Training objectives can also focus on the forwarding
of information and transparency. It is possible to
track what information is sent and how, how it is
passed on / arrives at its destination and what
effects this has on the subsequent work process.
Please contact us if you are
interested in organizing our "Challenge" simulated
leadership and motivation game at your company.
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